Corrupted Time - art Interactive 3D web experiment
Ahead of its time
Even with a demanding schedule, we’ve always carved out space to explore new visual languages and emerging technologies. And when we say “experiment”, it’s essential to remember the context — the year is 2016, a period when 3D on the web, especially with Three.js, was still a rarity. This project belongs to those early explorations that expand our creative horizon while holding intrinsic value on their own — small laboratories of ideas that later influence real-world work.
3D environments and unconventional interaction
“Corrupted Time” merges 3D scenes with GSAP animation into a cohesive experimental interface. The navigation is built as a stylized analog clock — rotating the hand through specific “time intervals” triggers transitions between background scenes rendered in a 3D environment. Each scene is a stylized CubeTexture enhanced with orbit controls, allowing users to craft their own perspectives. The result is an interactive space meant not just to be viewed, but explored.
Staying aligned with the latest web technologies and experimenting with them is essential to our work. “Corrupted Time” is both a technical and visual challenge, designed to create an interactive three‑dimensional environment with an alternative navigation system across eight distinct scenes. The project is optimized for adaptability and seamless performance on mobile devices. “Corrupted Time” captured the attention of the global web community and received numerous recognitions, including “Honorable Mention” and “Developer Award” from Awwwards, “Special Kudos” from CSS Design Awards, “Site du Jour” from French Design Index, “Featured of the Day” from CSS Light and more.
When an experiment becomes a direction
“Corrupted Time” is one of those rare projects that doesn’t just showcase technology — it opens new possibilities. A reminder that bold ideas often begin as experiments and later become benchmarks.